Yes, I know the photo isn't particularly well lit. I'm going to pretend I did it that way on purpose to add an aire of mystery. Just go with it.
Regardless, here's a bit of a preview of a few things to come ...
Showing posts with label Teenage Mutant Ninja Turtles. Show all posts
Showing posts with label Teenage Mutant Ninja Turtles. Show all posts
Wednesday, May 7, 2014
Friday, January 1, 2010
Establishing the domain ...
My wife has always graciously accepted the fact that she married a geek.* It's simply a fact of who I am, and she loves me in spite of it.
I've been collecting comic books since junior high. If it has been turned into a 'comic book movie,' I likely have most every issue dating back to the late 1980s. Batman. Superman. X-Men. Teenage Mutant Ninja Turtles. I have hundreds of issues of each; enough to fill dozens of 'long boxes.'
Several of my closest friends and I would sneak away from our Boy Scout troop to find an empty room in which to play Marvel Super-Heroes or the Teenage Mutant Ninja Turtles Role-playing Game.
( And, it should be noted, that another friend I've recently reconnected with via Facebook remarked that the thing that he remembered most about me was that I could draw the Ninja Turtles better than anyone he'd ever seen. )
In high school, Star Trek: The Next Generation was at the peek of its popularity. We had a Star Trek club at my high school (populated by a surprisingly high number of Student Council and Honor Society members). We held a viewing party in the school cafeteria for the final episode, "All Good Things ..."
In college, my interests diversified some. I discovered collectible card games. No, not popular ones like Magic: The Gathering or Legend of the Five Rings. More obscure ones like Highlander: The Card Game and Star Trek: The Customizable Card Game and such; games that tied back into my other, more deeply rooted geeky fascinations.
Those were merely a gateway drug into other, more hardcore geeky gaming pursuits, and after a while I moved on to other collectible games. Like Games Workshop's Warhammer and Mordheim and Gorka Morka.
Then, after a few more years, WizKidsGames introduced the ultimate in collectible super-hero miniature gaming: HeroClix.
Over the years, I've no doubt sunk enough money into my geek hobbies that, had I saved it away instead, I could've paid cash for a new car (or, perhaps even a modest house). Though, that would've doubtlessly been far less fun.
And, we've managed to have bought a modest house anyway.
Within that house, in a small room tucked away in the basement (ie: the realm that houses all truly great lairs of geekdom), resides the tangible evidence of my years of geekishness. The boxes of comics. The super-hero action figures. The dozens of role-playing game books. The hundreds and hundreds of miniatures. The thousands of cards.
It is my domain. These are its chronicles.
* - Technically, based upon militantgeek.com's definitions, I am both a geek and a nerd. Though not a dork. Not since elementary school, at least.
I've been collecting comic books since junior high. If it has been turned into a 'comic book movie,' I likely have most every issue dating back to the late 1980s. Batman. Superman. X-Men. Teenage Mutant Ninja Turtles. I have hundreds of issues of each; enough to fill dozens of 'long boxes.'
Several of my closest friends and I would sneak away from our Boy Scout troop to find an empty room in which to play Marvel Super-Heroes or the Teenage Mutant Ninja Turtles Role-playing Game.
( And, it should be noted, that another friend I've recently reconnected with via Facebook remarked that the thing that he remembered most about me was that I could draw the Ninja Turtles better than anyone he'd ever seen. )
In high school, Star Trek: The Next Generation was at the peek of its popularity. We had a Star Trek club at my high school (populated by a surprisingly high number of Student Council and Honor Society members). We held a viewing party in the school cafeteria for the final episode, "All Good Things ..."
In college, my interests diversified some. I discovered collectible card games. No, not popular ones like Magic: The Gathering or Legend of the Five Rings. More obscure ones like Highlander: The Card Game and Star Trek: The Customizable Card Game and such; games that tied back into my other, more deeply rooted geeky fascinations.
Those were merely a gateway drug into other, more hardcore geeky gaming pursuits, and after a while I moved on to other collectible games. Like Games Workshop's Warhammer and Mordheim and Gorka Morka.
Then, after a few more years, WizKidsGames introduced the ultimate in collectible super-hero miniature gaming: HeroClix.
Over the years, I've no doubt sunk enough money into my geek hobbies that, had I saved it away instead, I could've paid cash for a new car (or, perhaps even a modest house). Though, that would've doubtlessly been far less fun.
And, we've managed to have bought a modest house anyway.
Within that house, in a small room tucked away in the basement (ie: the realm that houses all truly great lairs of geekdom), resides the tangible evidence of my years of geekishness. The boxes of comics. The super-hero action figures. The dozens of role-playing game books. The hundreds and hundreds of miniatures. The thousands of cards.
It is my domain. These are its chronicles.
* - Technically, based upon militantgeek.com's definitions, I am both a geek and a nerd. Though not a dork. Not since elementary school, at least.
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